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	<title>blog.dt.org &#187; rendering</title>
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	<description>a hacker's commentary</description>
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		<title>ThreeD &#8211; A 3-D Rendering Engine in Java</title>
		<link>http://blog.dt.org/index.php/2006/05/threed-a-3-d-rendering-engine-in-java/</link>
		<comments>http://blog.dt.org/index.php/2006/05/threed-a-3-d-rendering-engine-in-java/#comments</comments>
		<pubDate>Fri, 05 May 2006 18:32:14 +0000</pubDate>
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				<category><![CDATA[development]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[ThreeD]]></category>

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ThreeD is an object-oriented rendering engine package written in Java. The ThreeD graphics pipeline is designed to support the transformation and visualization of Entities, each of which are subclasses of objects which encapsulate their own rendering and transformation algorithms and conform to a specific interface. The engine supports a switched, double-buffering scheme for the image [...]]]></description>
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		<title>The Image MeshWarp Applet</title>
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		<pubDate>Mon, 01 May 2006 19:19:32 +0000</pubDate>
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		<category><![CDATA[graphics]]></category>
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		<guid isPermaLink="false">http://blog.dt.org/?p=38</guid>
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&#60;Shift-Click&#62; toggles the grid visibility

This is an implementation of a meshwarping algorithm, using polygon scan conversion with texture
mapping to produce the warped image. On release of the mouse button after modifying the position of a vertex, the four affected polygons incident on the modified vertex are rendered with a relatively standard Bresenham incremental scanline conversion [...]]]></description>
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